The consolidated game industry advanced 3% to $120.1 billion in 2019, based on market researcher SuperData in its year-end report. And Epic’s Fortnite battle royale shooter estimated for $1.8 billion of that amount.
The Nielsen-owned SuperData stated the industry is shifting right into a phase of slower growth, with 4% progress expected to take video games to $124.8 billion in 2020. The information consists of mobile, PC, and console games, in addition to augmented reality, esports, and virtual reality revenues.
Total, the revenue of $120.1 billion in 2019 was up 4% from $115.5 billion in 2018. The 2019 revenue combined $64.4 billion for mobile games, $29.6 billion for PC, and $15.4 billion for consoles. The remainder included $6.5 billion for game-related videos and $6.3 billion for XR, or prolonged reality games principally based on technologies relative to virtual reality or augmented reality. (Whole interactive median income is lower than the sum of all segments because of overlaying earnings in games and XR segments. Pokémon Go revenue, for instance, is included in each the mobile games and XR segments).
SuperData stated that gaming didn’t want games on the size of Fortnite or Red Dead Redemption 2 to continue expanding in 2019.
Larry writes for the gaming technology for the EduTechToday group. He is gaming enthusiastic – his day starts and ends in gaming. Larry is also a participant for various gaming competitions and serious competitive player. He writes and reviews the latest gaming tech by first experiencing the game itself!